The very first step is to define the boundary of the motif. It is like a cell. The <Rectangle> component is used to generate this cell (Curve>Primitive). This rectangle has been divided by a <Divide Curve> to generate some points across its boundary (Curve>Division).
The idea is to select points on the rectangle by a predefined order and then connect them together by
<Polyline> to generate the basic shape of the motif.
Since the motif is generated based on a rectangular cell, it should be possible to change this cell and get the same result. Here a <Grid Square> from Vector>Grids has been used to generate large number of cells instead of one and all these cells are substituted with the previous <Rectangle>. You see that the motif is populated in all cells. Great! This is generative!
Tessellation by a repetitive motif
Further in the design process, one can assume that any 3D rectangular net could be a place to populate this motif and get various results out of the same process.
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