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Tessellation by a repetitive Motif

Here the idea is to set up a motif and then repeat it in the design field. The motif by itself is simple and achievable through very basic rules we have worked with so far.
The very first step is to define the boundary of the motif. It is like a cell. The <Rectangle> component is used to generate this cell (Curve>Primitive). This rectangle has been divided by a <Divide Curve> to generate some points across its boundary (Curve>Division).
The idea is to select points on the rectangle by a predefined order and then connect them together by
<Polyline> to generate the basic shape of the motif. 
 Since the motif is generated based on a rectangular cell, it should be possible to change this cell and get the same result. Here a <Grid Square> from Vector>Grids has been used to generate large number of cells instead of one and all these cells are substituted with the previous <Rectangle>. You see that the motif is populated in all cells. Great! This is generative!
Tessellation by a repetitive motif
Further in the design process, one can assume that any 3D rectangular net could be a place to populate this motif and get various results out of the same process.


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